Oval

data class Oval(    val originPosition: Position,     val distanceBetweenPoints: Float,     val angle: Float,     val radius: Float) : Shape

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Constructors

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fun Oval(    originPosition: Position,     distanceBetweenPoints: Float,     angle: Float,     radius: Float)

Types

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object Builder
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inner class InnerOval

Functions

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open fun computeSurface(): Float

Properties

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val angle: Float

In Euclidean geometry, an angle is the figure formed by two rays, called the sides of the angle, sharing a common endpoint, called the vertex of the angle.1 Angles formed by two rays lie in the plane that contains the rays. Angles are also formed by the intersection of two planes. These are called dihedral angles. Two intersecting curves may also define an angle, which is the angle of the rays lying tangent to the respective curves at their point of intersection.

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val centerOne: Position
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val centerTwo: Position
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val distanceBetweenPoints: Float
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open override val originPosition: Position

This is the original position use to originate the...

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val radius: Float